Gabriel Dagostin
Lead Tech Artist @ Ossian Studios
São Leopoldo, Brazil
Summary
Hi! I'm a tech artist with 7+ years of experience.
Between college and professional projects, I have performed in roles like concept artist, technical artist, environment designer, UI designer, and Art Director - creating for a range of different platforms, from high-end to mobile and, most recently, VR.
Skills
3D ModelingHard Surface ModelingDigital SculptingWeb DesignTexturingUV MappingGame DesignCharacter DesignRetopologyProgrammingColor ManagementConcept ArtTexture BakingEnvironment DesignUser Interface Design
Software proficiency

3ds Max

Blender

Unreal Engine

Substance 3D Painter

ZBrush

Photoshop

Unity

Illustrator

Krita
Productions
Video Game
Space Settlers
Year
2018
Role
UI Designer
Company
Revolver Game Studio
Video Game
Karma - Student Game
Year
2017
Role
Art Director
Company
Marmota Studio
Experience
Lead Technical Artist at Ossian Studios
Technical Artist at realworld one
São Leopoldo, Brazil
Technical Artist / 3D Generalist at Revolver Game Studio
Porto Alegre, Brazil
September 2016 - July 2019
Design and implement all Menus and in-game User Interfaces; Build and help other artists build environments and characters, from concept to 3d models, to shaders and in-engine troubleshooting; Unreal Engine 4.
Art Director at Hoss
Novo Hamburgo, Brazil
June 2015 - September 2016
Web design and development, banners, logos, illustrations, business cards, etc.
Web Designer at Impactamídia
São Leopoldo, Brazil
Web design and development; Logo design.